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Description: I started work on the Halo: Reach Defiant Map Pack at the beginning of the development cycle. I was one of 2 designers originally on the project, and did a large amount of potential 2D layouts for the multiplayer / non-firefight maps. Two were chosen and I took the reins of the space station map that eventually became Condemned - an ambitious all indoors map centered around a deadly low-gravity room.
"Moving from the close-quarters of the control rooms and lab areas to the open central arena gives the map a great balance, and leads to a variety of unique encounters."
"I actually had one of the best multiplayer moments I've ever had on this map during a Free for All Match."
"The layout really lends itself well to ambushes and wild aerial battles in the anti-gravity chamber, especially since there are so many places to hide on the lower level to pick off people flying overhead." -
G4TV.com, Defiant Map Pack Hands-On Preview
"The rest of Condemned is a warren of interweaving decks, corridors, and platforms that seem like some of the most intriguing new battle spaces we've seen for Reach." -
Gamespot.com, Defiant Map Pack Preview
"This is one of the most vibrant multiplayer maps I’ve seen in Halo series so far." -
GameInformer.com, Defiant Map Pack Hands-On Preview |